Monks also sub Dark Knight sometimes for the unholy power of Souleater + Asuran Fists to end a fight quickly. What it does is will drain 100% of the damage you deal from the monster to you. Description. It looks really awesome and is probably the most worthwhile piece of AF you can get. Anything that raises your HP can be very useful for Soul Eater. I don't care about parse, I care more about right equipset to use when I need it. At Lv.5 you get Arcane Circle, it's good against arcane monsters and it also will boost your party. performance. Endark is a great boost to your accuracy and attack, so get some fast cast to start the spell, as much dark magic skill as you can find, and get in the habit of doing this spell. The How-To Guides are user created guides editable by anyone. do -10% PDT on cape instead of -dt you can drop defending ring for another moonlight. However, some other leg wear are better (lv55 ones are great). FFXIclopedia is a FANDOM Games Community. Relatively few people play Dark Knight tank (we call it Slurp Mage in the discord) but it is an exceptionally good end game tank. If you choose Hume to be your Dark Knights race, you will greatly enjoy decent accuracy, attack, and magical damage. Lot to digest here, but I appreciate that level of detail very much. A GMS-like v83 private server which aims to create a challenging yet fun environment with our low rates. Expect a lot of foes to fall at your hands when that occurs. Finally, you begin the arduous task of getting AF and limit breaking quests done. Following the path west, head to H-7. You might be asking why?, and the answer is Guillotine damage. Very expensive and very good, this food pairs super well with Apocalypse when spamming the attack hungry Catastrophe but also does great with Guillotine and basically anything. Even though youd probably hit for zero damage base, youd still deal 100 damage through Souleater. In theory this weapon has a lot going for it with tons of passives like an increased Critical Hit Rate, increased Critical Hit Damage, fast swing speed, bonus accuracy, all sorts of things. Every race also gets "Race Specific Equipment", or "RSE", that will boost a race's stats to equal, or possibly even surpass other races. In theory this puts out good white damage, but white damage alone doesn't make up for the huge lack of WS damage you will have with this weapon. and Critical Hit replaced with Determination). Tredecim Scythe - This scythe is bad..currently.
(Don't) Fear The Reaper: A Dark Knight Guide - FFXIAH optimum efficiency. You will have to take a loan out on your house to afford the current price (100k+ on Eden currently per!) These builds are current as of patch 6.3 and include sets for but if you really want to just flex this is the go to. The two-handed Great Axes have an amazing damage over time, and get some pretty cool weapon skills. is also provided for those who aren't comfortable with very slow speeds, but it Your AF flanchard (pants) is(are) very underrated. Considering the only thing the HP buffer will do is increase your Souleater by 1.5 damage, its not that worth it. If you do not have a Bozjan resistance relic weapon, simply use any weapon They give a fancy Weapon Bash damage boost +10, as well as a nice +3 dexterity for landing hits. At Lv.10 you get your first Attack Bonus, which puts you into position of damage-dealer right away. Notes: Tempting although it may seem, do not Dual Wield on Dark Knight seriously. If you want to lower the recast you can use items like Homam and Dusk which have combination high HP and haste, plus save you a bit of inventory. Congratulations! (Only pulling without generating magic aggro). Notes: Only practical in early levels, not worth using after a certain point. Imagine seeing that with a Kraken Club that hits its target 2-8 times per attack. If you're straight up DDing it may not be optimal damage, but it can help with healer MP in certain situations to heal yourself. Combine with the fact that they have higher. Really comprehensive guide! Scythes aren't a very good option until level 10 (However, if you have no Scythe skill, it might be a wise idea to just stick it out with a scythe from level one, otherwise you wont be able to hit anything once you start partying). Thief sub also allows access to Treasure Hunter for farming and camping NMs, and also gives a really decent bonus to dexterity for accuracy purposes. Within the scope of FFXI, DRK is a Heavy DD (because of its use of heavy armor and whose primary weapons are two-handed great swords and scythes). One cool thing most people don't know about this ability is that with 5/5 you don't need to use Hasso while it's up (because job ability haste caps at 25%) so you can use Seigan+Third Eye for defense. Just check the set I posted a while back. Using Last Resort, Sneak Attack, Trick Attack, Souleater, and then Guillotine can deal some absolutely ludicrous amounts of damage, and give it ALL to the person in front of you. This is the #1 utility ability that Drk has access to, you can stun giant -aga spells, pecking flurries, lock a mob down so it doesn't Mijin Gakure or Astral Flow, or just stun to let someone get shadows up. Good luck sir! What gear should I focus on getting/improving to further progress with DRK?
Dark Knight | Classic FFXI community | Fandom But as a Dark Knight, taking 1 or 2 less damage should be the least of your worries. FANTASY is a registered trademark of Square Enix Co., Ltd. (Don't) Fear the Reaper: A Dark Knight Guide. It's also very useful as a support job for Red Mage in end-game scenarios with Stun. Ground Strike is very fearsome at 300% TP and with the Thief subjob, in fact both of the principle weaponskills of Great Sword stack with Sneak Attack fearsomely. Gaude1 . item level 375 sync by queuing into Sigmascape V2.0 (Savage) with the replaced with Skill Speed and one Direct Hit meld replaced with Determination. Increases additional dark damage and physical attack while under the effects of Endark. This is incredibly impractical for maintaining high damage output. Additionally replace the chest or pants with a synced This set posted has 400 accuracy, so with Hasso up is accuracy capped at the 410 mark we are looking for. Dark Knight Guide 2022 Dream Ms Guide is not entirely linear in progression, some parts of the lower sections will supplement knowledge of the earlier sections i.e APQ from the Money Making Section will supplement levelling via apple roar from 108-174.
Dark Knight Guide by Falaras | Classic FFXI community | Fandom Though, I'm betting liberator blows it away in these situations, but no math etc. Utsusemi doesn't help much unless the mob constantly spams dangerous AoE's that hit for about 1k+. If x-hit was your focus for armadaberk for TP body, what about embrava set? Two sets, only piece of JSE being +2 neck: How do other DRKs handle Sheol C mobs that resist slashing? This is such a strong spell and learning to use it correctly is integral to being a useful Dark Knight. Dark Knight excels in two types of weapons: Great Swords and Scythes. Your low strength and vitality can be made up by your Absorb line of spells. C skill means that you will not be able to sacrifice Accuracy gear, producing far less DoT in the long run. Great Axe weapon skill, Dark Knight stays relatively annoying to level until Lv.30 when you get. Namely Lv.60 when you finally get Guillotine. In the current meta game, where BLM and SMN are kings of DD for most events, PLD still has a place in almost all content endgame. or is that just from using Drain 3? re-allocating stats on the relic to switch between them. If you need more accuracy you can use items like Toreadors Ring and Aces Helm. Example would be 528 delay and 18% haste at 165 dmg is, 528 x 0.18 = 95.04 so 528-95.04=432.96 then 432.96/60=7.216 so 165 dmg every 7.216 seconds is 165/7.216=22.86 damage per second. Weapon Grade: A+ Pick up a Great Axe (at lv5 and 8) or Great Sword that has some decent damage over time to it. Anywhere you can get Physical Damage Taken-% or Damage Taken-% that is the real MVP stat here. As a 13+ year career DRK .. this is what I think of all REMAs. With average strength, a Mithras damage is high up there too. Contents 1 Notes 2 Dark Knight Equipment Chart Notes Anyone have some sets they could post for me? Whatever you do, dont use your Chaosbringer weapon that you get from finishing Dark Knight. If you do not have a Bozjan resistance relic weapon, simply use any weapon made this guide for my new guildies who were playing drk, the information overload is real for new players who are adusting to all the custom content provided by the server and it definitely will be rough for more casual players who don't search the forums for hours to scour information on their own. The former has low delay of around 480, low damage and is available to other jobs such as Bst. multiple early tier clears and top parses under his belt. Einherjar adds the two pieces of Valhalla gear, which are great pieces for PDT and tanking sets. Trade the cherry to the??? And thanks! I'm not even a DrK but I just wanted to applaud you for this write-up. Increases damage, physical attack & physical accuracy by 1. threshold with the same substats can be substituted at no loss. Replacing the The Great Axe gives you access to strong weaponskills; Shield Break, as the first WS you learn, applies -40 evasion to the mob when used (not guaranteed, and based on combat skill level so keep it skilled up) which is one of the largest DPS increases you can possibly have for a party at low levels. Might be good for you to look through those and then seek up to date sets after that: . On the other hand, only the dark-based spells of a Dark Knight are useful most of the time. This set loses about 1.5% DPS compared to the 2.50 and 2.45 sets, and is Anything said here is seriously exaggerated. Dark Seal - Pretty good one point wonder, this works much like Elemental Seal where it gives you massive magic accuracy bonuses when casting 1 dark magic spell. linked below. While it should still perform within a couple higher for maximum value on both substats. Guides are written by players, based upon their experiences, successes and mistakes, and are meant to aid other players. option adds slightly more HP at the cost of about 0.2% DPS output. Once youve defeated it, touch the??? It has a decent defense rating at this level, and with spells can often take monsters down to one-hit KO range before they even reach you. I don't recommend this, as when you are using Souleater your damage output should be so insanely high that you will likely pull hate anyways. You can also replace the Classical Ring with an Augmented Radiant's Ring of Also, if you or anyone else dont know yet, you can easily make gravitation, lvl1 skillchain, to MB Drain3 with, using weapon bash with af gloves then entropy. Triton's/Orichalcum Scythe - This is the staple Scythe for all Dark Knights on Eden. With fast swinging weapons, many buffs, and against specific mobs, a Dark Knight can achieve unimaginable burst damage with this ability combination in what is commonly called a "zerg". Apoc VS Calad: Fenrir.Puciato: 34: 2262: 4 years 1 month. IX are replaced with Determination. by the community as UWU. Youre going to be sitting there, among 15-20 other damage-dealers, seeking with no luck. Haste is by far the most important stat in the game, especially if you are stacking it on top of other haste gear and buffs, so the DPS increase from +10% alone is absurd. Ridill can bring the power of your Dual Wielding up a notch, but the DoT will still be far inferior to using a Scythe or Great Sword. Additionally, one Direct Hit X and one Critical Hit Notes: Tempting although it may seem, do not Dual Wield on Dark Knight seriously. The former can be done in But the biggest thing is that you now have drain attacks you give to yourself and party along with the ability to emergency heal party members, be very careful however do to the fact of increased hate from the monster you are fighting. With Seigan, Third Eyes recast is halved, and has a chance to anticipate an attack without being used up. Thanks. It basically trades-in a small portion of your damage over time for survivability and hate control, but only works well Lv.60 and higher. High DMG whilst still retaining a fairly low delay. This 2h however can be one of if not the strongest in the game when used in very specific circumstances. Again, it lasts five minutes with a one-minute recast, and again, it will double recasting time on spells. Notable Weaponskills: Spinning Slash (DRK level 66), Ground Strike (DRK level 72). Try to setup Dread Spikes timings, where you can safely drop your shadows and let the mob hit you for a few rounds to take a bunch of damage, or you can save Dread Spikes for scarier parts of the fight when you think Utsusemi might not be enough damage mitigation. This is the best sub job for all levels of zerging because the haste only gets better the more you have, and in zerg situations you are at very high haste levels to begin with. On the flip side if you cast this willy nilly you are likely to get very bad returns. JavaScript is disabled. Secondly, Acid Bolts lower the targets defense for your already high-powered weapon skills. Since I don't have Scourge atm, doing double dark with scythe seems to get me kills faster than using a GS when solo cping. These are shown on the rings, Afterglow relics aren't too expensive anymore either, but it's a fraction of the cost for nearly the same degree of utility. are subject to change as more options are explored and more gear becomes enjoys progging, optimizing, and instructing others on the job, and has Blood Weapon (1) 2:00:00 Recast - When activated Blood Weapon drains HP equal to amount of damage done to the enemy for every swing connected. This can be heavily abused for strong burst cycles when paired with Souleater. It reads like a seasoned veteran gently mentoring you. On Eden, Dark Knight finds a home as a heavy DPS job that brings moderate amounts of support to the party with things like stun and enhancing the effect of chaos roll. Dragoon is purely a zerging sub job, it does offer some non zerging benefits like Jump, Attack Bonus, and Accuracy Bonus, but overall none of those will be better than the subs listed above. Dark Knight a.k.a. The reason being, it doesnt add anything to your overall damage over time or anything else for that matter.
Dark Knight - FFXIAH.com With Haste on, you can attack a lot too. These are shown on the earring For those who just need to deal more damage, this is the perfect support job for you. The only downside is that it doubles your recasting time for all spells, so turn it off before using any spell. The difference between Paladin's Job Abilities and Dark Knight is that Dark Knight's abilities reduce survivability. Ambu/Escha/+2 AF is the general area of gear I'm working with atm. He will then send you to a Galka named Mighty Fist in the Darksteel Forge. These are all great points. Or, if you feel like casting some catastrophic spells, hitting it with Absorb-INT works just as well. due to potency and system changes, so simply using synced CRIT+DET gear with Ragnarok suffers from not having a good WS, which is why in later versions of FFXI where it was given a good WS, this relic became the best. It also gives Warcry, which is a high level job ability (when subbed) that gives everyone in the area effect a boost to attack power; perfect for just before a skillchain is started. This set has a lot of personal expression in it. Dark Knight Tank in Final Fantasy XIV: Endwalker (Patch UCOB syncs to item level 345, and synced gear must be item level 470 or Again, youre given an small HP boost so you are better off focusing on accuracy or str, but it's 'ok' to use it if you are very very poor. DRK_2022_Guide_V2 (1).docx. Dark Knight is not even one of the most popular jobs on Eden, but Apocalypse is the most popular relic on the server, and for very good reason. offensive cooldowns rolling exactly as they become available. And if you are a newcomer to this game, the Beginner guide may teach you a few things you didn't already know. This helps alleviate Elvaans low dexterity, and therefore low accuracy. Hidden Bonus: Increases physical accuracy too. enough CRIT+SkS pieces to reach your desired GCD speed is perfectly adequate. Oh and I didn't even mention that Catastrophe heals you for a percent of damage done which makes you very hard to kill with this weapon and allows for some very aggressive Souleatering. Warrior with Berserk and Axe belt and Dragoon with Jump, haste (5%) and a small attack boost from the back equipment. Thanks Carrot, that is helpful. but can be done on any other slots that won't overcap on the chosen substat as a Another little tip, but for those who have made their way in to Odyssey farming. A guide for the content can be found links below. Like I said, a cool concept. Drk is my next best job and I do enjoy scythe but 119 apoc against an afterglow ragnarok isnt a good contest. indicated by red text in the melding menu. Dreamland Dynamis will add Abyss Cape, which is insanely good for accuracy in your TP set, WS set, and even Magic sets. Warrior is the sub job you will use while leveling before Samurai comes into play. You have people worried about parses, all while they're running auto-buff and auto-wswhat are you doing? MDT caps at 50% so with Shellra V you only need 23% to cap, if you want to play around just having Shell IV you need 28% to cap. It's just worded funny. slot won't overcap on Skill Speed as a result, indicated by red text in the However, subbing Ninja in end-game is widely overrated because of the Utsusemi.